#iTeach808 : Empowering Hawaii’s Teachers In Technology Saturday, September 10, 2016
Room
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Title
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Presenter
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Description
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A-204
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Virtual Reality
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Michael Fricano II
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Google Cardboard is an amazingly simple, yet versatile, tool can immerse your students in virtual reality experiences like none other. This session is meant to be a fun exploration of Google Cardboard. We’ll play with a handful of great apps and discuss ways in which this great new tool can be used in the classroom.
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A-203
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Google Classroom
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Kevin Allen
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Stay organized, streamline delivery of lessons, collect assignments, enhance engagement, and edit/comment/grade/return in bulk! Google Classroom is perfect for your 1:1 classroom.
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A-209
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Photo/Literature Journaling
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Maia Rosen
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Take a journey through literature with photography. The novel Half a Chance by Cynthia Lord is the perfect springboard for students to combine a love of reading with photography. Students chronicle Lucy’s journey as a budding photographer by creating their own photo journal and learn to find the “story” in their photographs.
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A-210
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Creating Non Fiction e-Books
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Amanda Bobbitt
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Everyone is an expert at something. Now, you have the chance to write a book on it! Come learn how to research a topic of your choice using kid friendly search engines such as Kiddle and KidRex, pull facts from the Unlimited Library App Epic!, and create your own e-book with Book Creator. Soon, you’ll be an expert on creating Non-Fiction eBooks too.
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A-211
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Student Driven Digital Portfolios
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Michelle Colte
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The App Seesaw will help you develop student driven digital portfolios. Age appropriate, authentic audience, strengthens school/home connections and 100% teacher friendly.
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A-212
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Google Forms
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Fiona Hayashi & Tina Shibata
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Develop meaningful connections with your parents and students by opening the doors to communication through Google Forms. Share the data to enhance your teaching and learning in the classroom.
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Conference Room
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BreakoutEDU (7-12)
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Terry Holck
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Come learn about and experience Breakout EDU, where you are lost in a Time Warp and must navigate the history of communication in order to escape!
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H.S. Library
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BreakoutEDU (K-6)
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Michelle Bagaoisan & Cecilia Chung
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Do you have what it takes to Breakout? Breakout EDU is a challenging and fun way to engage your students in problem solving skills through close-reading. If you haven't played it before, come join us for a game of Candy Caper Breakout (K-6) and learn how to use it in your classroom.
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H.S. Library
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BreakoutEDU (K-6)
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Jennifer Arthur
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Another K-6 BreakoutEDU workshop
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Tech 1
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Stop Motion Animation
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Melanie Ching
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Stop motion animation gives students opportunities to explore and create with different materials and manipulate them in creative ways to demonstrate their learning in other content areas.
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Tech 2
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Early Childhood and Technology
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Dr. Elizabeth Park
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Learn about what mindful technology means for early childhood education and what early childhood educators and parents should consider when integrating technology. Alien Assignment, Toontastic, and Roll Call are few apps that can be used mindfully.
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Tech 3
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Minecraft In Education
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Gabriel Yanagihara
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Learn to play Minecraft and see example projects and lessons that 'Iolani teachers have done using Minecraft. Participate in a Hands-On discussion as we run through a template lesson you can use.
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