Photos by Michael Fricano II
iTeach808 Team 360: https://theta360.com/s/sZg6dyDvJjGnTfFCsCWTMNibM
Attendees 360: https://theta360.com/s/p6sLDzmSPjIHJkiw5nfEP2uPM
|Minecraft In Education||3-12||Gabriel Yanagihara||The goal of this fun hands on workshop is to share the story and experiences of classes and workshops about various topics taught to 6th to 12th grade students at Iolani School using Minecraft as a tool for learning across multiple disciplines. It covers an introduction to Minecraft as well as a model for implementing Minecraft or other new technologies into your curriculum. |
Attendees will learn to play Mineccraft and work together to build their own Minecraft project.
|Google Classroom: Streamline your lesson delivery and focus on outcomes||4-12||Kevin Allen||In this one hour workshop learn about the benefits of using Google Classroom coupled with G Suite applications to package lessons for a powerful punch.|
|Introduction to Google Docs: Tips, Tools, and Tricks||4-12||Noah Myers||If you're looking to fully utilize Google Docs in your pedagogy and haven't had the chance to truly get into the app, then this session is for you! From learning about the basics of Docs to more advanced tools and tricks, you'll acquire knowledge and skills to help improve student writing, collaboration, reflection, as well as teacher assessment.|
|Video Editing In YouTube & Other Tricks||5-12||Alyssa Myers||YouTube is a great resource for sharing videos with students, but did you know that you can also create videos and annotate them within the website? Find out how easy it is, along with other tips and tricks for digital success in the classroom.|
|Drone Photography 101||6-12||Alexey Volobuev||Discover a broader range of possibilities in your drone and pick up essential skills that will help you capture our beautiful paradise here in Hawaii through aerial photography. These workshops are designed for those who love to fly their drones but want to take their aerial photography skills to the next level.|
|Raise Your Voice: Podcasting with Students||6-12||Christina Torres||Give students the ability to raise their voices, opinions, and ideas! Using all web-based apps, create a meaningful project and assessment for students that empowers and engages them.|
|Game on! Create a Video Game with Bloxels Builder||3-8||Michelle Colte||Bloxels Builder is a hands-on platform for kids to build, collaborate, and tell stories through video game creation. In this session you will build your room, create a character and capture your creations in the app. See student projects and gain tips for rolling out Bloxels with your students. Participants should bring a tablet & download the free Bloxels Builder app prior to the session.|
|Enhance Literacy Skills to Develop Student Identity in a Safe Online Environment Through Blogging||6-12||Elfie Rosario||Learn how blogging can enhance student writing in a collaborative and safe environment online. Teacher and students blog together building relationships within a community. Writing becomes purposeful and relevant to enhance literacy skills and make writing fun again.|
|Part 1: Bring Virtual Reality into Your Classroom|
Part 2: Creating Virtual Reality for Teachers and Students
|K - 12||Michael Fricano II||Part 1: Have you been blown away by Google Cardboard yet? This amazingly simple, yet versatile, tool can immerse your students in virtual reality experiences like none other. This session is meant to be a fun exploration of Google Cardboard. We’ll play with a handful of great apps and discuss ways in which this great new tool can be used in the classroom.|
Part 2: One of the most powerful uses of virtual reality content are VR field trips! You can take your students anywhere in the world (and even into space and the human body)! But what if you could help your students create their own VR field trips for other classes around the world? The new Thinglink VR Editor for classrooms is one of the easiest and most effective tools that empower students to take control of their own learning while creating quality VR content that can be shared with the world. We’ll take a look at some exemplary student samples and you’ll learn how you can use Google apps and the Thinglink VR Editor in your classroom on day one! (Thinglink is a paid tool, but the best on the market! Receive a discount code for attending.)
|A-Scavenger-Hunting We Will Go||K-12||Melanie Ching||Use scavenger hunts to engage students' mind, body, and spirit while learning and assessing content knowledge.|
|Integrating Performing Arts with STEM to create a standards based drama production||K-6||Masaru Uchino||Performing Arts and drama education is one of the most underutilized curriculum areas in most classrooms today. This workshop will describe how the use of a standards based original drama production can be helpful in allowing a wide range of students to learn class curriculum in a non-traditional method for subjects such as science, math, and social studies. Participants in this workshop will be able to consider various levels of applying and integrating Performing Arts and Drama Education into their own class curriculum.|
|Taking STEM Outside: ʻĀina Based Learning for Innovative Solutions||K-8||Debbie Millikan||In this session, participants will explore strategies that engage students in critical thinking and design solutions using garden-based projects. The application of technologies in the garden and a discussion of the "why" behind what we do will be the foundation for this hands-on interactive session.|
Michael Fricano II
Google Cardboard is an amazingly simple, yet versatile, tool can immerse your students in virtual reality experiences like none other. This session is meant to be a fun exploration of Google Cardboard. We’ll play with a handful of great apps and discuss ways in which this great new tool can be used in the classroom.
Stay organized, streamline delivery of lessons, collect assignments, enhance engagement, and edit/comment/grade/return in bulk! Google Classroom is perfect for your 1:1 classroom.
Take a journey through literature with photography. The novel Half a Chance by Cynthia Lord is the perfect springboard for students to combine a love of reading with photography. Students chronicle Lucy’s journey as a budding photographer by creating their own photo journal and learn to find the “story” in their photographs.
Creating Non Fiction e-Books
Everyone is an expert at something. Now, you have the chance to write a book on it! Come learn how to research a topic of your choice using kid friendly search engines such as Kiddle and KidRex, pull facts from the Unlimited Library App Epic!, and create your own e-book with Book Creator. Soon, you’ll be an expert on creating Non-Fiction eBooks too.
Student Driven Digital Portfolios
The App Seesaw will help you develop student driven digital portfolios. Age appropriate, authentic audience, strengthens school/home connections and 100% teacher friendly.
Fiona Hayashi & Tina Shibata
Develop meaningful connections with your parents and students by opening the doors to communication through Google Forms. Share the data to enhance your teaching and learning in the classroom.
Come learn about and experience Breakout EDU, where you are lost in a Time Warp and must navigate the history of communication in order to escape!
Michelle Bagaoisan & Cecilia Chung
Do you have what it takes to Breakout? Breakout EDU is a challenging and fun way to engage your students in problem solving skills through close-reading. If you haven't played it before, come join us for a game of Candy Caper Breakout (K-6) and learn how to use it in your classroom.
Another K-6 BreakoutEDU workshop
Stop Motion Animation
Stop motion animation gives students opportunities to explore and create with different materials and manipulate them in creative ways to demonstrate their learning in other content areas.
Early Childhood and Technology
Dr. Elizabeth Park
Learn about what mindful technology means for early childhood education and what early childhood educators and parents should consider when integrating technology. Alien Assignment, Toontastic, and Roll Call are few apps that can be used mindfully.
Minecraft In Education
Learn to play Minecraft and see example projects and lessons that 'Iolani teachers have done using Minecraft. Participate in a Hands-On discussion as we run through a template lesson you can use.